Mirror Cube Solver

Mirror Cube Solver

thickness in · turn list out
Live previewdrag to turn it over

01Your cube's thickness levels

A mirror cube has no colours — a sticker's "colour" is how far that piece sticks out. Opposite faces always pair up: where one face is thin, the face behind it is thick.

02Paint the six faces

Hold the cube with one face toward you — that's Front — and don't turn it again. Start with the six outlined centres; set one and its opposite fills itself in. Then do the rest, comparing each piece against those centres. The preview tints thicker pieces warmer — your real cube is all one metal.

How to read a mirror cube
  1. Every piece is a different size. The thing that tells pieces apart is thickness — how far a sticker sits out from the middle of the cube.
  2. Set the centres first. They never move, so they are your reference: every other sticker is "as thick as" one of them.
  3. For any other sticker, look at the piece behind it and ask which centre it matches in depth. Paint it that level.
  4. Opposite faces are complements — thin against thick. That is forced by the cube's build, so setting one centre sets the one behind it.
  5. The counts have to come out right: each level needs exactly nine stickers per centre that uses it. The tally keeps score for you.

Turn names are standard cube notation, read from how you are holding it now: U up, D down, L left, R right, F front, B back. A plain letter is a quarter turn clockwise, ′ is counter-clockwise, 2 is a half turn.